How Spritory works
Style-consistent assets, built by defining rules — not by drawing. Here's the full picture.
1. Define a style profile
Your game's visual rules, encoded once.
Set your palette ramps
A style profile is built from material ramps — five-color gradients for each material type: foliage, wood, stone, metal, cloth, skin, creature, accent.
Each ramp runs from highlight to shadow. Spritory applies the right ramp to the right shape automatically based on material tags.
Configure lighting and outlines
Set your light direction (e.g., top-left), outline style (hard edge, glow, none), and whether you want dithering, contact shadows, or interior outlines. These become part of the profile.
Or extract from a reference
Upload any image — existing art, a screenshot, a tileset from an asset pack — and Spritory extracts its palette and proposes a matching style profile. Start there and refine.
2. Build in the Forge
Structure first, style handled automatically.
Pick a structural template
Choose a template for the asset type you need: a humanoid character, a four-legged creature, a building, a prop. Templates define shapes — which parts exist and how they connect.
Assign materials to shapes
Tag each shape with a material: this part is metal, this is cloth, this is skin. The style profile knows what ramp to apply to each material. You don't pick colors — the compiler does.
Adjust structure, not style
Resize shapes, reposition parts, change proportions. The style profile follows the structure, not the other way around. You're always editing the structure side; the style side stays consistent.
3. Work with tilesets
Restyle, extend, or import — all coherent.
Import a tileset
Upload any PNG tileset. Spritory detects the tile grid and lets you inspect individual tiles.
Restyle to match your profile
Apply your style profile to existing tiles — recolor them to your palette, adjust lighting direction, re-outline. Useful for making purchased assets fit your game.
Generate new tiles in the same style
Extend the tileset with new tiles that match the existing ones. The generator uses your existing tiles as style references — new tiles fit seamlessly.
4. VFX Forge
Effects compiled through your style — coming soon.
Same profile, different asset type
The VFX Forge follows the same idea: visual effects — fire, explosions, magic — compiled from your style profile. Palette-exact effects without manual color matching.
AI as a helper
Present occasionally, never the primary output.
What AI helps with
Spritory uses AI (gpt-image-2) as a targeted helper: filling a masked region in the pixel editor, restoring a tile background, or running background removal on a generated asset. These are small, bounded tasks where the primary creative control stays with you.
What AI doesn't do
The Forge is fully deterministic. Your style profile and structural templates, not AI, produce your sprites. Assets compile reliably from defined rules — so they're consistent, repeatable, and under your control.
See it in action
The Forge is free to use and runs entirely in your browser. Open it and define your first style profile in a few minutes.