How Spritory works

Style-consistent assets, built by defining rules — not by drawing. Here's the full picture.

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1. Define a style profile

Your game's visual rules, encoded once.

1

Set your palette ramps

A style profile is built from material ramps — five-color gradients for each material type: foliage, wood, stone, metal, cloth, skin, creature, accent.

Each ramp runs from highlight to shadow. Spritory applies the right ramp to the right shape automatically based on material tags.

2

Configure lighting and outlines

Set your light direction (e.g., top-left), outline style (hard edge, glow, none), and whether you want dithering, contact shadows, or interior outlines. These become part of the profile.

3

Or extract from a reference

Upload any image — existing art, a screenshot, a tileset from an asset pack — and Spritory extracts its palette and proposes a matching style profile. Start there and refine.

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2. Build in the Forge

Structure first, style handled automatically.

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Pick a structural template

Choose a template for the asset type you need: a humanoid character, a four-legged creature, a building, a prop. Templates define shapes — which parts exist and how they connect.

2

Assign materials to shapes

Tag each shape with a material: this part is metal, this is cloth, this is skin. The style profile knows what ramp to apply to each material. You don't pick colors — the compiler does.

3

Adjust structure, not style

Resize shapes, reposition parts, change proportions. The style profile follows the structure, not the other way around. You're always editing the structure side; the style side stays consistent.

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3. Work with tilesets

Restyle, extend, or import — all coherent.

1

Import a tileset

Upload any PNG tileset. Spritory detects the tile grid and lets you inspect individual tiles.

2

Restyle to match your profile

Apply your style profile to existing tiles — recolor them to your palette, adjust lighting direction, re-outline. Useful for making purchased assets fit your game.

3

Generate new tiles in the same style

Extend the tileset with new tiles that match the existing ones. The generator uses your existing tiles as style references — new tiles fit seamlessly.

4. VFX Forge

Effects compiled through your style — coming soon.

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Same profile, different asset type

The VFX Forge follows the same idea: visual effects — fire, explosions, magic — compiled from your style profile. Palette-exact effects without manual color matching.

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AI as a helper

Present occasionally, never the primary output.

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What AI helps with

Spritory uses AI (gpt-image-2) as a targeted helper: filling a masked region in the pixel editor, restoring a tile background, or running background removal on a generated asset. These are small, bounded tasks where the primary creative control stays with you.

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What AI doesn't do

The Forge is fully deterministic. Your style profile and structural templates, not AI, produce your sprites. Assets compile reliably from defined rules — so they're consistent, repeatable, and under your control.

See it in action

The Forge is free to use and runs entirely in your browser. Open it and define your first style profile in a few minutes.

Coming soon