How Spritory works

Build game art by composing it. Choose how your game looks, put your assets together, and bring them into your game.

🎨

1. Set your look

Your palette and your art style shape every asset you make.

1

Pick an art style

Your art style decides how assets are shaded and outlined. Pick one, and every asset you build follows it.

2

Choose a palette

Start with a ready-made palette or create your own. You can also import a palette from Lospec, or drop in an image of art you already have and Spritory builds a palette from it.

Change your palette or art style at any time, and everything you made updates with it.

⚒️

2. Compose your assets

Put the pieces together, and the look takes care of itself.

1

Start from a template or from scratch

Open a template and make it your own, or start with an empty canvas.

2

Build from simple parts

Arrange, resize and layer simple parts to shape your asset. Shading and color are handled for you, and you can still adjust them whenever you want.

3

Make variations

Create siblings of an asset that share its shape but not its details, so a set never looks copy-pasted.

4

Bring it to life

Add simple motion, or capture poses and animate between them.

✨

3. Add effects

Effects that match the rest of your game.

1

Start from an effect template

Pick an effect and tune how it moves, spreads and fades until it feels right.

2

Effects use your palette

Effects follow the same palette as your assets, so they fit your art without matching colors by hand.

3

Steady from frame to frame

Every frame follows the same look, so animations stay steady with no flicker.

🤖

4. Let your agent help

Your AI agent works in the same system you do.

1

Connect your agent

Connect your AI agent to Spritory, then ask it to create assets, effects or palettes for you.

2

Everything lands in your library

What your agent makes is saved to your account. Open any of it in the editor and change whatever you like.

3

Edits stay small

When your agent edits an asset, it changes only what you asked for. Nothing gets redrawn from scratch, which keeps edits fast and cheap.

📦

5. Export to your game

Standard files for any engine.

1

Images and sheets

Export a single asset as an image, or pack a whole set into one sheet with a data file that maps every frame.

2

Effects ready to animate

Effects export with their frame data alongside, ready to play in your engine.

3

Works in any engine

The files are standard formats, so they import directly into whatever engine you use.

Same result, every time

The same asset always comes out exactly the same. There is no randomness and no drift, so what you build today still looks right next to what you build next month.

Start composing

Create an account and start building in the editor. Upgrade whenever you are ready for more.