About Spritory

A composition based framework for game art, built to make assets easier to create and naturally consistent.

The problem

Making game art is hard, even before you worry about a whole set. If you are not an artist, the first asset can take days and still not look right.

Then every asset after it has to match the ones before. The hero, the enemies, the props and the effects all need to look like they came from the same game. Doing that by hand is slow, image generators drift from one output to the next, and hiring artists or buying packs gets expensive fast.

Spritory makes each asset easier to create, and keeps every asset you make looking like it belongs.

What Spritory is

In Spritory, you compose assets from simple parts. What an asset is and how it looks are kept separate, so you can focus on building the thing and let the look take care of itself.

The look comes from two things: an art style and a palette. Pick an art style. Use a ready-made palette or create your own, and every asset follows it.

Change either one, and your whole library updates with it. The same asset always comes out exactly the same, so nothing shifts between versions. Consistency is part of the system, not something you have to police.

Works with your AI agent

Connect your AI agent to Spritory, and it can create and edit assets for you. It works through the same system you do, so what it makes stays in your style. Ask it for a new palette, and it can make that too.

Everything your agent creates is saved to your account. Open any of it in the editor and change whatever you like.

When your agent edits an asset, it changes only what you asked for. Nothing gets redrawn from scratch, which keeps edits fast and cheap.

What it covers

Today, Spritory covers props, scenery, items and visual effects: the pieces that fill a game world and bring it to life.

Characters and tiles are on our roadmap.

What Spritory isn't

Spritory is not an image generator. There is no rerolling until something looks right, and no drift between one asset and the next.

It is also not a blank canvas for painting pixels by hand. Spritory is for people who would rather compose their art than draw every pixel of it.

Who it's for

  • Indie developers who want great art but can't draw
  • Developers who build with AI agents
  • Game jam and prototype makers who need art quickly
  • Small studios that need one look across many assets
  • Pixel artists who want to move faster

Start composing

Create an account and start building in the editor. Upgrade whenever you are ready for more.