Your art style,
built into every asset.
Spritory is a 2D game asset studio. Define your palette, lighting, and visual rules once — and every sprite, tile, and prop you build from that point follows automatically. No drawing skills required.
One style.
Every asset.
Define your game's visual rules once. Everything you build from that point — sprites, tiles, effects — compiles from the same source. Consistent by construction.
Style profiles
Define your game's visual DNA once — a palette of color ramps, a light direction, outline and texture rules per material. Every asset compiles from these rules. Swap the profile, everything updates.
The Forge
Assemble sprites and props from structural templates. Shapes are tagged by material — metal, stone, cloth, wood, skin. The style profile handles shading, color, and outlines. You define structure; the system defines look.
Style extraction
Upload any reference image — a piece of art you love, an existing tileset, a screenshot. Spritory analyzes its palette and lighting to propose a matching style profile you can refine and use.
Tilesets
Import an existing tilemap and restyle it to match your game. Extend it with new tiles that automatically follow your style profile — coherent with everything else you've built.
VFX Forge
Visual effects — fire, magic, explosions — compiled through the same style rules as your sprites. Palette-exact effects without manual color matching.
Built for developers who need art,
not art lessons.
A full set of sprites before the weekend is over.
Pick a style profile, start from built-in templates for your characters and props. The style handles every shading decision. You focus on what goes in your game — not on how to shade a helmet.
Reconcile art from different places into one coherent style.
Found a tileset on itch.io you like, have some sprites from a pack, drew a few yourself. They all look different. Extract each style, merge them into one profile, rebuild what doesn't fit.
New assets that match what you already shipped.
Extract the style from the sprites you've already made. Every new asset you build through that profile — new enemies, new props, new tiles — matches your existing art automatically. Consistency without the discipline.
Start free.
Upgrade when you ship.
One credit equals one Spritory edit. Pixel tools and the canvas are free, forever. Pay for what you actually use.
Hobbyist
For weekend jams and learning the tool. No card, no time limit.
- All pixel tools (pencil, eraser, wand, bucket)
- Unlimited canvases up to 256×256
- AI Fill, Remove background
- Export PNG, GIF
- 1 active project at a time
Solo dev
For one game artist shipping a real game. Rolling credits, the full AI toolkit.
- Everything in Hobbyist
- AI Refine (whole-image cleanup)
- AI Variations (three takes per prompt)
- Unlimited canvases up to 1024×1024
- Export Aseprite, sprite-sheet, GIF strips
- Unlimited projects
Working with a team? Get in touch about Studio plans →
Your sprites are never used for training. Ever.
Delete a sprite or your account — backups follow within 30 days.
No card to start. Drop a tier or cancel from settings.
Questions
Your style.
Every asset.
Open the Forge and start building. No card required, no drawing skills needed.
New tool.
Built in the open.
Spritory came out of private alpha in early 2026. No flashy studio logos to wave around yet — but we ship every week, we read every Discord message, and your feedback shows up in the next release.
Join the DiscordRead every message
Discord is where v0.4 was shaped — bug reports, prompt patterns, missing exports. Most fixes land within the week.
No training on your art
Your sprites round-trip through models but never enter any training corpus. Delete a sprite and it's gone — backups follow within 30 days.
Ship in the open
Every release lands with a public changelog. No hidden plan tiers, no growth-team rollouts. What you see is what's running.
Beta community
Help shape v1.0 alongside the devs already using Spritory. Bug reports, prompt patterns, feature requests — the team reads everything.