Compose your game art.
Keep it consistent.
Build sprites and effects from simple shapes.
Pick a style once, and everything fits the same game.
Start from a drawing.
Every part is a layer.
Pick a style.
Your whole set follows.
Try a different art style. Trees, props, and items change together, so everything belongs in the same game.
One asset.
Many forms.
Templates come in parts, so the lid lifts off the chest on its own. Pose it, then animate between poses.
Assets that belong
in the same game
Your agent builds.
Your style holds.
Saved to your library, in your style.
Updated the rock. Nothing else changed.
Works with Claude and any MCP app. Connect your agent
Effects that match
your game
Shape how it moves and fades. It uses your palette from the first frame.
Open the VFX ForgeReady for your engine
- Godot
- Unity
- PNG
- Sprite sheet
- GIF
Pricing
Start free.
Upgrade when you're ready.
Free
Try the editor and see how it feels before you upgrade.
- Build sprites and effects in the editor
- Ready-made templates and palettes
- Preview carries a watermark
- Exports and some features need an upgrade
Full access
Pay once and get access to everything.
- Every feature, with no watermark
- All exports, including Godot and Unity
- Custom palettes, Lospec import and palettes from your art
- Use Spritory from your AI agent, with 3,000 agent credits
- Commercial use, royalty-free, no attribution
- Access to future editors as they launch
- 14-day refund, no questions asked
Agent plan
Everything in full access, with fresh agent credits every month.
- Everything in full access while you're subscribed
- 2,000 agent credits every month
- Unused credits carry over for a month
- Cancel anytime
Working with a team? Studio plans are coming soon.
Frequently asked questions
Can't find the answer? Ask us on Discord.
No. You build from simple shapes, such as blobs, capsules and boxes, and choose a color and a texture for each. Shading, outlines and highlights are handled for you, and you can still adjust them.
Spritory is deterministic: the same asset always comes out exactly the same. There is no rerolling until something looks right, no drift between assets, and animations stay steady from frame to frame.
Yes. Build a palette from an image of your existing art, or import one from Lospec, and every new asset uses those colors.
Props, scenery, items and visual effects. You can make variations of any asset, add motion, and animate between poses you capture. Characters and tiles are on our roadmap.
Yes. There are ready exports for both, plus transparent PNGs, sprite sheets with a data file, and animated GIFs.
Add Spritory by its URL in Claude or another MCP app, then sign in and approve. Agents that don't support sign-in can use a personal token instead.