Pixel-perfect tools.
Spritory fills the rest.
Mask any region of your sprite, type what should be there, and Spritory paints it in at the exact pixel density of the rest of your art.
All the deterministic tools.
Plus the new ones.
Every traditional pixel-art tool you know, with the same shortcuts — and four new ones for the parts you'd rather not hand-paint.
Animate sprites. Without redrawing every frame.
Draw one frame. Spritory fills in the rest — preserving silhouette, palette, and pose timing — so a walk cycle, idle loop, or attack animation lands ready to drop into your engine.
- Identity preserved. Your character keeps the same silhouette, palette, and shading across every interpolated frame.
- Editable output. Each frame lands on its own layer. Use the pencil to nudge any generated frame just like one you drew.
- Export-ready. Save the loop as a GIF strip, sprite sheet, or one PNG per frame. Drag straight into Unity, Godot, or Aseprite.
Edits that belong
on the sprite.
Mark a region. Describe what should be there. Spritory paints inside the mask only — palette, silhouette, and every pixel outside the mask stay bit-for-bit identical. Hats, capes, weapons, colors, jewelry, props.
Not yetCharacter-from-scratch, full pose changes, and multi-frame animation (on the roadmap). For new sprites, draw a silhouette first — then let AI Fill take it from there.
Start free.
Upgrade when you ship.
One credit equals one Spritory edit. Pixel tools and the canvas are free, forever. Pay for what you actually use.
Hobbyist
For weekend jams and learning the tool. No card, no time limit.
- All pixel tools (pencil, eraser, wand, bucket)
- Unlimited canvases up to 256×256
- AI Fill, Remove background
- Export PNG, GIF
- 1 active project at a time
Solo dev
For one game artist shipping a real game. Rolling credits, the full AI toolkit.
- Everything in Hobbyist
- AI Refine (whole-image cleanup)
- AI Variations (three takes per prompt)
- Unlimited canvases up to 1024×1024
- Export Aseprite, sprite-sheet, GIF strips
- Unlimited projects
Working with a team? Get in touch about Studio plans →
Your sprites are never used for training. Ever.
Delete a sprite or your account — backups follow within 30 days.
No card to start. Drop a tier or cancel from settings.
Quick answers,
plainly stated.
Can't find what you're looking for? Reach out on Discord — we read everything and ship fixes weekly.
Open a canvas.
Spritory fills the rest.
100 free credits a month. No card. Your pixels stay yours.
- Runs in your browser
- Ships weekly · read every Discord message
- Exports PNG · GIF · sprite sheets
New tool.
Built in the open.
Spritory came out of private alpha in early 2026. No flashy studio logos to wave around yet — but we ship every week, we read every Discord message, and your feedback shows up in the next release.
Join the DiscordRead every message
Discord is where v0.4 was shaped — bug reports, prompt patterns, missing exports. Most fixes land within the week.
No training on your art
Your sprites round-trip through models but never enter any training corpus. Delete a sprite and it's gone — backups follow within 30 days.
Ship in the open
Every release lands with a public changelog. No hidden plan tiers, no growth-team rollouts. What you see is what's running.
Beta community
Help shape v1.0 alongside the devs already using Spritory. Bug reports, prompt patterns, feature requests — the team reads everything.