Compose your game art.
Keep it consistent.
Build sprites and effects from simple shapes.
Pick a style once, and everything fits the same game.
Start from a drawing.
Every part is a layer.
Pick a style.
Your whole set follows.
Try a different art style. Trees, props, and items change together, so everything belongs in the same game.
One asset.
Many forms.
Templates come in parts, so the lid lifts off the chest on its own. Pose it, then animate between poses.
Assets that belong
in the same game
Your agent builds.
Your style holds.
Saved to your library, in your style.
Updated the rock. Nothing else changed.
Works with Claude and any MCP app. Connect your agent
Effects that match
your game
Shape how it moves and fades. It uses your palette from the first frame.
Open the VFX ForgeReady for your engine
- Godot
- Unity
- PNG
- Sprite sheet
- GIF
Pricing
A plan for
every kind of game dev
Make real assets before you buy.
No card needed
Start free- Make your first sprite
- Sprites, animations and effects
- Starter templates and palettes
- Exports and 3 saves
- 100 agent credits to try
For devs who let an AI agent build their art.
Billed monthly
Get the Agent plan- Everything in Full access, plus
- 2,000 agent credits a month
- Works with Claude, Codex and more
- Unused credits roll over a month
- Cancel anytime
For devs who make their own art in the editor.
No subscription
Get full access- The whole Forge, forever
- Unlimited saves
- Every template and style
- Your own palettes
- 3,000 agent credits to try
Start free with no card. Full access is one payment, with a 14-day refund.
Frequently asked questions
Can't find the answer? Ask us on Discord.
No. You build from simple shapes, such as blobs, capsules and boxes, and choose a color and a texture for each. Shading, outlines and highlights are handled for you, and you can still adjust them.
Spritory is deterministic: the same asset always comes out exactly the same. There is no rerolling until something looks right, no drift between assets, and animations stay steady from frame to frame.
Yes. Build a palette from an image of your existing art, or import one from Lospec, and every new asset uses those colors.
Props, scenery, items and visual effects. You can make variations of any asset, add motion, and animate between poses you capture. Characters and tiles are on our roadmap.
Yes. There are ready exports for both, plus transparent PNGs, sprite sheets with a data file, and animated GIFs.
Add Spritory by its URL in Claude or another MCP app, then sign in and approve. Agents that don't support sign-in can use a personal token instead.