Compose your game art.
Keep it consistent.

Build sprites and effects from simple shapes.
Pick a style once, and everything fits the same game.

Start from a drawing.
Every part is a layer.

Pick a style.
Your whole set follows.

Try a different art style. Trees, props, and items change together, so everything belongs in the same game.

Tree
Bush
Rock
Crate
Sword
Potion
Mushroom
Barrel

One asset.
Many forms.

Templates come in parts, so the lid lifts off the chest on its own. Pose it, then animate between poses.

Assets that belong
in the same game

Your agent builds.
Your style holds.

Make a forest set for my game: a tree, a bush and a rock.

Saved to your library, in your style.

Make the rock a little darker.

Updated the rock. Nothing else changed.

Crisp pixel · Meadow
Ask your agent…

Works with Claude and any MCP app. Connect your agent

Effects that match
your game

Shape how it moves and fades. It uses your palette from the first frame.

Open the VFX Forge

Ready for your engine

  • Godot
  • Unity
  • PNG
  • Sprite sheet
  • GIF
20 frames · 14 fpssheet + atlas

Pricing

A plan for
every kind of game dev

Free

Make real assets before you buy.

$0

No card needed

Start free
  • Make your first sprite
  • Sprites, animations and effects
  • Starter templates and palettes
  • Exports and 3 saves
  • 100 agent credits to try
Agent plan

For devs who let an AI agent build their art.

$8/mo

Billed monthly

Get the Agent plan
  • Everything in Full access, plus
  • 2,000 agent credits a month
  • Works with Claude, Codex and more
  • Unused credits roll over a month
  • Cancel anytime
Early bird
Full access

For devs who make their own art in the editor.

$15$20one payment

No subscription

Get full access
  • The whole Forge, forever
  • Unlimited saves
  • Every template and style
  • Your own palettes
  • 3,000 agent credits to try

Start free with no card. Full access is one payment, with a 14-day refund.

Frequently asked questions

Can't find the answer? Ask us on Discord.

No. You build from simple shapes, such as blobs, capsules and boxes, and choose a color and a texture for each. Shading, outlines and highlights are handled for you, and you can still adjust them.

Spritory is deterministic: the same asset always comes out exactly the same. There is no rerolling until something looks right, no drift between assets, and animations stay steady from frame to frame.

Yes. Build a palette from an image of your existing art, or import one from Lospec, and every new asset uses those colors.

Props, scenery, items and visual effects. You can make variations of any asset, add motion, and animate between poses you capture. Characters and tiles are on our roadmap.

Yes. There are ready exports for both, plus transparent PNGs, sprite sheets with a data file, and animated GIFs.

Add Spritory by its URL in Claude or another MCP app, then sign in and approve. Agents that don't support sign-in can use a personal token instead.

Your style, in every asset you make

Start free