Pixel-perfect tools.
Spritory fills the rest.

Mask any region of your sprite, type what should be there, and Spritory paints it in at the exact pixel density of the rest of your art.

Coming soonSee it in action
No credit card·100 free credits a month·Export to PNG, GIF, Aseprite
knight.png · 16×1616×
00READY
Recent prompts⌘F
add a tall black top hat
a glowing rune
make armor red
remove the weapon
Layer
knight.png16×16
Selection
Canvas16×16
Credits97 / 100
Pixel toolbox

All the deterministic tools.
Plus the new ones.

Every traditional pixel-art tool you know, with the same shortcuts — and four new ones for the parts you'd rather not hand-paint.

F
AI FillMask. Type. Paint inside.Mark a region, describe what should be there. Spritory paints inside the mask only — the rest of your sprite stays bit-for-bit identical.
R
AI RefineSnap to grid. Palette locked.One keystroke runs a built-in 'tighten jaggies, snap off-grid pixels' pass. Palette and silhouette don't move — only the rough edges do.
B
Remove backgroundOne click. No halo.Flood-erase the background with halo-aware tolerance. Stray fringe pixels around hair and edges don't get left behind.
V
AI VariationsOne prompt. Three takes.Three takes on the same prompt, side-by-side. Pick one — or feed any of them back into the next round as your new source.
Classic toolbox6 deterministic tools · Aseprite-compatible shortcuts
Frame by frameComing soon

Animate sprites. Without redrawing every frame.

Draw one frame. Spritory fills in the rest — preserving silhouette, palette, and pose timing — so a walk cycle, idle loop, or attack animation lands ready to drop into your engine.

  • Identity preserved. Your character keeps the same silhouette, palette, and shading across every interpolated frame.
  • Editable output. Each frame lands on its own layer. Use the pencil to nudge any generated frame just like one you drew.
  • Export-ready. Save the loop as a GIF strip, sprite sheet, or one PNG per frame. Drag straight into Unity, Godot, or Aseprite.
knight_walk.gif · 16×168 fps
Knight walk · 4 frames · 8 fps
loop
What it's good at

Edits that belong
on the sprite.

Mark a region. Describe what should be there. Spritory paints inside the mask only — palette, silhouette, and every pixel outside the mask stay bit-for-bit identical. Hats, capes, weapons, colors, jewelry, props.

Not yetCharacter-from-scratch, full pose changes, and multi-frame animation (on the roadmap). For new sprites, draw a silhouette first — then let AI Fill take it from there.

Coming soonSee all tools
target
region
prompt
Add accessories
AI Fill · masked region · prompt-driven
Palette · locked
6 colors · 0 added
Changed
23 px
identity preserved
spritoryv0.4
Recently shippedlast 30d

Background removal · halo-aware edges3d
Sprite-sheet export · JSON atlas1w
AI Fill respects masked-region palettes2w
Refine ships on every plan3w

Animation tweenssoon
+ 8 more this quarter
Public beta · v0.4

New tool.
Built in the open.

Spritory came out of private alpha in early 2026. No flashy studio logos to wave around yet — but we ship every week, we read every Discord message, and your feedback shows up in the next release.

Join the Discord

Read every message

Discord is where v0.4 was shaped — bug reports, prompt patterns, missing exports. Most fixes land within the week.

No training on your art

Your sprites round-trip through models but never enter any training corpus. Delete a sprite and it's gone — backups follow within 30 days.

Ship in the open

Every release lands with a public changelog. No hidden plan tiers, no growth-team rollouts. What you see is what's running.

Beta community

Help shape v1.0 alongside the devs already using Spritory. Bug reports, prompt patterns, feature requests — the team reads everything.

Pricing

Start free.
Upgrade when you ship.

One credit equals one Spritory edit. Pixel tools and the canvas are free, forever. Pay for what you actually use.

MonthlyAnnualSave 25%
Free

Hobbyist

For weekend jams and learning the tool. No card, no time limit.

$0free forever
100 credits per month
Coming soon
  • All pixel tools (pencil, eraser, wand, bucket)
  • Unlimited canvases up to 256×256
  • AI Fill, Remove background
  • Export PNG, GIF
  • 1 active project at a time
Most popular

Solo dev

For one game artist shipping a real game. Rolling credits, the full AI toolkit.

$12/month
1,000 credits per month · rolls over up to 2,000
Coming soon
  • Everything in Hobbyist
  • AI Refine (whole-image cleanup)
  • AI Variations (three takes per prompt)
  • Unlimited canvases up to 1024×1024
  • Export Aseprite, sprite-sheet, GIF strips
  • Unlimited projects

Working with a team? Get in touch about Studio plans →

Private by default

Your sprites are never used for training. Ever.

Yours to keep

Delete a sprite or your account — backups follow within 30 days.

Cancel anytime

No card to start. Drop a tier or cancel from settings.

Questions

Quick answers,
plainly stated.

Can't find what you're looking for? Reach out on Discord — we read everything and ship fixes weekly.

Aseprite is a pixel editor with no AI — Spritory keeps every Aseprite shortcut (P/E/G/I/M/W) and adds four AI keys (F/R/V/B). ChatGPT's image tools blur pixel art at the boundaries and lose the palette; Spritory works at a higher resolution and snaps results back onto your exact grid. Scenario is built for high-resolution concept art at $30+/mo; Spritory is built for 16×16 / 32×32 sprite work at hobbyist-friendly pricing.
Most generators downscale your sprite, blur it through a model, and hand it back. Spritory does the opposite — your art is edited at a higher working resolution, then snapped back onto the original pixel grid. The result lands on the same grid you drew on, so edges stay sharp and identity is preserved.
One credit = one Spritory edit. AI Fill, AI Refine, AI Variations, and Remove background each consume one credit per run, regardless of canvas size. Pencil, eraser, undo, and every traditional tool are free and don't touch your credit balance. If a result doesn't land, you can re-run with the same prompt (still one credit) — but you'll never be charged for a failed generation that errors out.
Yes. Every plan exports plain PNG and GIF, which both Unity and Godot import directly. Solo and Studio plans also export to Aseprite (.ase), sprite sheets (one PNG with a JSON atlas), and GIF strips. There's no native engine plugin — your sprites are just files.
Yes. Your sprites stay yours — nothing you draw is added to any training corpus, ever. Files live in your account on Cloudflare R2 (encrypted at rest); we never share them with anyone. You can delete any sprite or your entire account at any time, and the files go with it.
Spritory runs in the browser today and works offline for the pixel tools (AI features need network). A native desktop build for macOS, Windows, and Linux is on the roadmap — it's why we kept the keyboard shortcuts identical to Aseprite.
Ready when you are

Open a canvas.
Spritory fills the rest.

100 free credits a month. No card. Your pixels stay yours.

Coming soonJoin the Discord
  • Runs in your browser
  • Ships weekly · read every Discord message
  • Exports PNG · GIF · sprite sheets