The Spritory MCP server lets your AI agent build and edit sprites, effects and palettes in your account. It works through the same Forge you do, so everything it makes matches your game and lands in your library.
It works with any app that supports remote MCP servers, including Claude, Claude Code, Codex, Cursor, VS Code, Gemini CLI and OpenCode. Agent access is part of full access, and your agent spends credits as it works. See pricing.
Get started in a minute
- Copy the server URLtext
https://spritory.com/api/mcp - Add it to your app
Add it as a remote or HTTP MCP server. The page for your app below shows exactly where.
- Sign in and approve
Your app opens Spritory in your browser. Sign in, check where the app will return to, and approve.
- Ask for something
Ask your agent to make an asset in Spritory.
Apps that cannot sign in can use a personal token instead. See personal tokens.
Pick your app
What you can do
Ask in plain words. Your agent picks the operations, checks its own renders and fixes what looks wrong.
Build a set of assets
- "Make a dungeon prop set: a chest, a barrel, a torch and a door."
- "Make five forest props in the meadow style: a stump, two bushes, a rock and a log."
Your agent starts from templates or from scratch, in the palette and art style you choose, and saves each asset to your library.
Add effects
- "Give the torch a flame effect and a gentle flicker."
- "Make a small explosion with sparks and smoke."
Effects are built from particle emitters, the same way you build them in the VFX Forge.
Make small edits
- "Recolor the sword with the metal slot and make the blade longer."
- "Move the lantern to the left side of the cart."
Your agent changes only what you ask for. Nothing is redrawn from scratch.
Vary and animate
- "Try four seed variants of the bush and keep the best one."
- "Make the banner sway and the crystal breathe."
Your agent can compare texture variants, add motion presets or build pose timelines.
Build palettes
- "Create a palette from the art at this link and use it for everything."
- "Import this Lospec palette and lock every asset to it."
Your agent can create art styles, import palettes and extract one from reference art.
Review and export
- "Show me every asset in one sheet so I can review the set."
- "Export every saved sprite as one sheet with an atlas for Godot."
Exports come back as download links. Your agent can deliver sprite sheets with an atlas, single PNGs, GIFs, and ready files for Godot and Unity.
Ask your agent to render and review its work before it finishes, and to build sets in one go. Naming your palette and art style up front keeps a set consistent.