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Welcome to the Spritory blog

Spritory is a 2D game asset studio for indie developers. You build pixel art props, scenery, items and effects out of simple shapes, and your art style and palette decide how they look. Set the style once and every asset you make follows it, so a whole set looks like it came from the same game.

What Spritory is

Most ways of getting game art ask you to either draw every pixel or roll an image generator until something close enough comes out. Spritory does neither. You compose an asset from parts, and each part knows what it is made of: wood, stone, foliage. Your art style turns those materials into shading, outlines and texture.

The result is deterministic. The same asset always comes out the same, so something you made months ago still matches what you make today. Change your palette or light direction and everything you have built updates with it, with no repainting.

It runs in the browser, it is free to start, and exports go straight into your game as PNGs, sprite sheets or ready files for Godot and Unity. You can also connect your AI agent and let it build assets in your style.

Who it is for

Spritory is for developers who need a lot of consistent art and are not going to draw all of it by hand. That includes solo developers, programmers who can't draw, game jam teams, and artists who want to spend their drawing time on characters instead of the hundredth crate.

What this blog covers

This blog is about making games, not just about Spritory. Expect posts on:

  • Pixel art fundamentals
  • Game development in general
  • Real experiences presented by other game devs
  • Devlogs on how Spritory itself is built and where it is going

If there is something you want us to write about, tell us on our Discord, where release notes and early previews show up first. Or open the Forge and build your first asset.