Spritory vs buying asset packs
Most indie games start with a pack: Kenney, an itch.io bundle, something from a jam. It is the right call, and this page is not going to argue otherwise. The trouble arrives later, at the first object your game needs and your pack does not have, and again when you mix a second pack and the palettes refuse to agree. Spritory fills that gap. It is not a replacement for the shelf.
The short version
A pack is a fixed set of finished art. Spritory is a way to make more art that matches a set. Those are complements, not competitors. Buy the pack, ship with it, and reach for Spritory on the day you need a crate the artist never drew, or the day you realise the fire effect you bought is from a different universe than your tiles. A palette is the bridge: build one from the pack you already own, and new work fits right in.
Just buy the pack when…
- ✓A pack genuinely covers what your game needs
- ✓You are prototyping and art direction is not the point yet
- ✓You need characters and humanoids, which Spritory does not build yet
- ✓You want zero learning curve and zero decisions
- ✓Free and CC0 is hard to argue with, and it usually is
Add Spritory when…
- ✓The pack is missing the exact object your mechanic needs
- ✓You are mixing two packs and the palettes are fighting
- ✓You want your game to stop looking like the packs it is built from
- ✓You need effects that match your sprites rather than a separate effects pack
- ✓Your art direction shifted and buying the set again is not appealing
- ✓You want engine-ready output for Godot and Unity
Cost
Asset packs
Free to roughly $30 each. Kenney's individual packs are free and CC0, with an all-in-one bundle around $19.95, and itch.io is full of both free and paid sets. The cost that bites is not money, it is that each new gap means another pack, and another pack means another palette to reconcile.
Spritory
Free to start. Upgrade once to unlock everything.
The honest take on asset packs
Asset packs are the highest-value thing in indie game art and it is not close. A good artist spent months on a coherent set and is giving it away or charging less than an hour of your time. Anyone telling you to build your own art before you have a game worth looking at is selling something. The pitch here is narrower and, we think, more honest: packs run out, and when yours does, the answer should not be "redesign the level around what exists".
Common questions
Should I just use Kenney's free assets instead?
If a pack covers your game, yes. Buy it or download it and get on with building the game. Kenney's packs are CC0, cover an enormous amount of ground, and cost nothing. No tool beats free art that already fits. This page is about what happens after that, when the pack covers most of your game and the rest has no matching art anywhere.
Can Spritory match a pack I already bought?
That is the main reason to combine them. Build a palette from a PNG of the pack, and everything you make with that palette matches it, so new props sit beside the bought ones without looking bolted on.
Is using asset packs bad for my game?
No. Plenty of shipped, well-reviewed games use them. The real cost is not quality, it is recognisability and coverage: popular packs turn up in a lot of projects, and no pack contains the one oddly specific object your mechanic needs. Those are the two problems worth solving, and neither requires you to throw the pack away.
What about effects? Packs never seem to have them.
That is usually true. Effects are the assets people most often end up buying separately, in a style that does not match the rest of their art. In Spritory, effects follow the same palette as your assets, and they export as sprite sheets, GIF, APNG, or ready files for Godot and Unity.
How much does Spritory cost against a pack?
You can start for free. Upgrade once to unlock everything, including exports and commercial use with no attribution. Unlike a pack, it does not run out of contents.
Fill the gaps in the pack you already have
Create an account, build a palette from your pack, and make the assets it never included.