Spritory vs Aseprite
Aseprite is the industry-standard pixel editor — a brush, a timeline, Lua scripting, and a decade-old ecosystem. It assumes you can draw. Spritory assumes you can't: you assemble assets out of tagged shapes and an art style plus a style profile compile them into finished pixels. Neither replaces the other, and this page won't pretend otherwise.
Choose Aseprite when…
- ✓You can draw, or want to learn — nothing here replaces a brush
- ✓You need per-pixel control over a specific piece of art
- ✓You need full frame animation — onion skinning, layer stacks, tags
- ✓You're making characters and humanoids
- ✓You rely on Lua scripting for batch processing or custom tools
- ✓You want the largest community of tutorials and plugins
Choose Spritory when…
- ✓You can't draw and don't have time to learn before you ship
- ✓You need thirty props that look like they came from the same game
- ✓Your art direction isn't settled — swapping a profile beats repainting a set
- ✓You want effects without hand-animating every frame
- ✓You need browser access — Chromebook, work machine, client machine
- ✓You want to try both editors before paying anything — free, no card
Pricing
Aseprite
$19.99 one-time on Steam or direct. Or compile from source for free (GitHub). No ongoing subscription.
Spritory
Free — both editors in full, in the browser, no credit card; the preview canvas carries a watermark. $15 one-time ($20 after early access) unlocks exports, style extraction, custom profiles and cloud save. Also no subscription.
Common questions
Does Spritory open Aseprite files?
Not directly — there's no .ase import or export. What you can do is drop a PNG of your existing art into style extraction: Spritory reads its palette, ramps, outline ink and dither, and gives you a style profile that matches. New assets then compile to fit the art you've already drawn in Aseprite.
Is Spritory a pixel editor?
No, and it's worth being clear about that. There's no brush and no per-pixel editing. You work on the structure — shapes, materials, proportions, seed — and the style profile decides every pixel. If you want to nudge an individual pixel, export the PNG and open it in Aseprite.
Can I use both?
That's the expected setup for a lot of people. Compile your props, scenery and effects in Spritory, draw your characters and hand-animate in Aseprite, and use style extraction to keep the two halves on the same palette. Everything exports as plain PNG, so it moves between them freely.
Try Spritory free, no credit card needed
Both editors, free, with no time limit and no account. The renderer runs in your browser, so nothing you build is uploaded anywhere.