Game art, composed

Compose your game art.
Keep it consistent.

Build assets from simple parts, choose your art style and palette, and everything you make looks like it belongs in the same game.

Deterministic results·Your art style, your palette·Works with AI agents
forge · 8 assets
Art style
Palette
8 assets · 1 change · 0 redrawsClassic pixel · Meadow
How it works

Structure and style,
kept separate.

You decide what an asset is made of. Your art style and palette decide how it looks. Every asset shares the same pair, so your whole game stays consistent without matching colors by hand.

01
ComposeBuild from simple parts.Start from a template or an empty canvas. Arrange and layer shapes, then give each one a color and a texture, chosen separately. Shading is handled for you, and you can still adjust it.
02
StyleYour art style, your palette.Your art style decides how assets are shaded and outlined. Your palette decides their colors. Change either one, and every asset you made updates with it.
03
PaletteBring your own colors.Use a ready-made palette, create your own, import one from Lospec, or build one from an image of art you already have.
04
Animate and varyOne asset, many forms.Make variations that share a shape but not its details, add simple motion, or capture poses and animate between them.
ExportsStandard files · ready for your engine
PNGtransparent
Single assets, clean pixels
Sprite sheet+ data file
A whole set, packed together
Godot and Unityready
Import straight into your engine
GIFanimated
Share motion and effects anywhere
Effects

Effects that match
the rest of your game.

Start from an effect, then shape how it moves, spreads and fades until it feels right. It follows the same palette as your assets, so it fits your art from the first frame.

  • Tune it. Start from a template and adjust its motion, timing and shape to fit your game.
  • Your palette. Effects use the same colors as your assets, with no matching by hand.
  • Steady. Every frame follows the same look, so animations play with no flicker and no drift.
explosion-sheet.png · 64×6414 fps
18 frames · 14 fps · sheet + datadeterministic
your agent
Make a forest set for my game: a tree, a bush and a rock.
Done. They're saved to your library in your art style and palette.
Make the rock a little bigger.
Updated the rock. Nothing else changed.
AI agents

Your agent builds.
Your style holds.

Add Spritory to your AI agent, sign in, and ask it for assets, effects or palettes. It works through the same system you do, so everything it makes fits your game.

  • In your style. Your agent uses your art style and palette, so its work matches yours.
  • In your library. Everything it makes is saved to your account, ready to open and edit by hand.
  • Small edits. It changes only what you ask for. Nothing is redrawn from scratch, so edits stay fast and cheap.
  • Easy to connect. Add Spritory to Claude or any MCP app, sign in, and approve. You can revoke access anytime.
What it's good at

Assets that belong
in the same game.

Props, scenery, items and the effects that go with them. Everything shares your art style and palette, so nothing looks bought from different asset packs.

Not yetCharacters and tiles. Both are on our roadmap.

shapes
texture
palette
Tree
composed · in your style
Palette
light to dark
Palettes
Ready-made
or bring your own
# feedback

y
you
My export is missing a frame at the end.
s
spritory team
Thanks for the report, looking at it now.
s
spritory team
Fixed and shipped. Try it again.
Early access

Early access.
Real people behind it.

Spritory is growing with the people who use it. Talk to us on Discord: we answer fast, and we fix fast.

Join the Discord

Fast replies

Ask a question or report a problem, and you hear back from the team, not a bot.

Frequent fixes

Bugs you report get fixed quickly, and improvements ship all the time.

Shape what comes next

Your requests and ideas decide what we build next.

Pricing

Start free.
Upgrade when you're ready.

Try the editor for free. Upgrade to unlock everything, including exports and your AI agent.

Free

Free

Try the editor and see how it feels before you upgrade.

$0
Free to try
Start free
  • Build sprites and effects in the editor
  • Ready-made templates and palettes
  • Preview carries a watermark
  • Exports and some features need an upgrade
Early bird

Full access

Pay once and get access to everything.

$15$20
One-time payment
Get full access
  • Every feature, with no watermark
  • All exports, including Godot and Unity
  • Custom palettes, Lospec import and palettes from your art
  • Use Spritory from your AI agent, with 3,000 agent credits
  • Commercial use, royalty-free, no attribution
  • Access to future editors as they launch
  • 14-day refund, no questions asked
For agents

Agent plan

Everything in full access, with fresh agent credits every month.

$8
Per month, or $80 a year
Subscribe
  • Everything in full access while you're subscribed
  • 2,000 agent credits every month
  • Unused credits carry over for a month
  • Cancel anytime

Working with a team? Studio plans are coming soon.

Same result every time

Your assets never drift, so what you make today still fits tomorrow.

Yours to delete

Delete an asset or your whole account whenever you want.

14-day refund

Changed your mind? Email us, no questions asked.

Questions

Quick answers,
plainly stated.

Can't find what you're looking for? Reach out on Discord. We answer fast and fix fast.

No. You build from simple shapes, such as blobs, capsules and boxes, and choose a color and a texture for each. Shading, outlines and highlights are handled for you, and you can still adjust them.
Spritory is deterministic: the same asset always comes out exactly the same. There is no rerolling until something looks right, no drift between assets, and animations stay steady from frame to frame.
Your art style decides how assets are shaded and outlined. Your palette decides their colors. They work independently, and changing either one updates everything you already made.
Yes. Build a palette from an image of your existing art, or import one from Lospec, and every new asset uses those colors.
Props, scenery, items and visual effects. You can make variations of any asset, add motion, and animate between poses you capture. Characters and tiles are on our roadmap.
Yes. There are ready exports for both, plus transparent PNGs, sprite sheets with a data file, and animated GIFs.
Add Spritory by its URL in Claude or another MCP app, then sign in and approve. Agents that don't support sign-in can use a personal token instead.
A finished sprite usually uses 10 to 20 credits, and a finished effect 20 to 40. Each later edit costs about 1 credit on a sprite and 3 on an effect.
Yes. Your saved work belongs to your account, and you can delete it or your whole account at any time. Your work is never used to train AI models.
Ready when you are

Your art style, your palette.
In every asset.

Start free. Everything you make is yours.

  • Deterministic results
  • Works with AI agents
  • Exports for Godot, Unity, PNG and GIF