For game jams

Your jam game,
looking like one game.

Build sprites, animations and effects, make the packs you download match, and drop it all into your engine. One payment covers every jam after this one.

Your palette: Meadow

Forest kit

itch.io

Dungeon props

kenney.nl

Loot drops

itch.io

Mix any packs.
Keep one look.

Bring in packs from itch.io or Kenney as a sheet, a folder or a zip. Put them on your palette and they match, even when every pack was drawn by someone else.

Merge packs into one set, and fix any color by hand. The originals never change.

spritory/

  • chest/chest.png
  • chest/chest.tres
  • chest/chest.tscn
  • fire/fire.png
  • fire/fire.tres
  • fire/fire.tscn
  • LICENSE.txt

Drag a scene into your level. It plays on its own.

Export once.
Open it in your engine.

Pick Godot, Unity or GameMaker and get a folder ready for your project. Every animation becomes its own clip, and pixels stay sharp. Export one asset from the editor, or a whole pack at once.

See it in your game
before you build it.

Lay your pack out at a jam resolution, one art pixel per screen pixel. Drag things around, turn on the tile grid, and take a screenshot for your devlog.

Cover · 630×500

Theme colors

Background#19112b
Background 2#30253c
Text#eef1ff
Links and buttons#f7c45e

Page header · 960×200

Your itch.io page,
made from your art.

Pick the assets to feature and get a cover, an animated cover when something moves, a page header and theme colors, all from your own palette. Everything is scaled by whole numbers, so pixels stay crisp.

The whole editor,
yours to keep.

Unlimited saves

Keep everything you make, with no cap.

Every template and style

Start from any template, in any art style.

Your own palettes

Import one from Lospec or pull it from your art. Every asset stays inside it.

Commercial use

Ship and sell what you export. A license file comes with every export.

Sprites, animations and effects

Built in one editor, in one palette and one light.

Fine for no AI jams

Switch the AI tools off and they leave the editor.

Pricing

One payment.
Every jam after it.

Jam Pass

For jams and devs who make their own art in the editor.

$20one payment

No subscription

Get the Jam Pass
  • The whole editor, forever
  • Unlimited saves
  • Every template and style
  • Your own palettes
  • Commercial use of your exports

14-day refund. Not ready yet? Start free with no card.

Frequently asked questions

Can't find the answer? Ask us on Discord.

No. It is one payment, and it stays yours for every jam after this one. If it isn't for you, there is a 14-day refund.

Yes. Switch the AI tools off and they leave the editor. Packs, engine exports, page art and the game screen never use AI.

Yes. Drop in a sheet, single sprites or a zip. Sheets are cut into sprites that keep their exact colors, and a license or readme in the zip fills in where the pack came from.

No. The palette is how the pack is shown and exported. The sprites stay as they were, so you can switch palettes or go back at any time.

Godot, Unity and GameMaker each get a folder that is ready to drop into your project. You can also export PNGs, sprite sheets with a data file, and GIFs.

Yes. The Jam Pass includes commercial use of everything you export, during the jam and after it.

No. It unlocks the whole editor and every jam tool. Credits for the AI tools and AI agents come with the Agent plan.

Spend the jam on your game

Get the Jam Pass