For game jams
Your jam game,
looking like one game.
Build sprites, animations and effects, make the packs you download match, and drop it all into your engine. One payment covers every jam after this one.
Forest kit
itch.io
Dungeon props
kenney.nl
Loot drops
itch.io
Mix any packs.
Keep one look.
Bring in packs from itch.io or Kenney as a sheet, a folder or a zip. Put them on your palette and they match, even when every pack was drawn by someone else.
Merge packs into one set, and fix any color by hand. The originals never change.
spritory/
- chest/chest.png
- chest/chest.tres
- chest/chest.tscn
- fire/fire.png
- fire/fire.tres
- fire/fire.tscn
- LICENSE.txt
Drag a scene into your level. It plays on its own.
Export once.
Open it in your engine.
Pick Godot, Unity or GameMaker and get a folder ready for your project. Every animation becomes its own clip, and pixels stay sharp. Export one asset from the editor, or a whole pack at once.
See it in your game
before you build it.
Lay your pack out at a jam resolution, one art pixel per screen pixel. Drag things around, turn on the tile grid, and take a screenshot for your devlog.
Cover · 630×500
Theme colors
#19112b#30253c#eef1ff#f7c45ePage header · 960×200
Your itch.io page,
made from your art.
Pick the assets to feature and get a cover, an animated cover when something moves, a page header and theme colors, all from your own palette. Everything is scaled by whole numbers, so pixels stay crisp.
The whole editor,
yours to keep.
Unlimited saves
Keep everything you make, with no cap.
Every template and style
Start from any template, in any art style.
Your own palettes
Import one from Lospec or pull it from your art. Every asset stays inside it.
Commercial use
Ship and sell what you export. A license file comes with every export.
Sprites, animations and effects
Built in one editor, in one palette and one light.
Fine for no AI jams
Switch the AI tools off and they leave the editor.
Pricing
One payment.
Every jam after it.
For jams and devs who make their own art in the editor.
No subscription
Get the Jam Pass- The whole editor, forever
- Unlimited saves
- Every template and style
- Your own palettes
- Commercial use of your exports
14-day refund. Not ready yet? Start free with no card.
Frequently asked questions
Can't find the answer? Ask us on Discord.
No. It is one payment, and it stays yours for every jam after this one. If it isn't for you, there is a 14-day refund.
Yes. Switch the AI tools off and they leave the editor. Packs, engine exports, page art and the game screen never use AI.
Yes. Drop in a sheet, single sprites or a zip. Sheets are cut into sprites that keep their exact colors, and a license or readme in the zip fills in where the pack came from.
No. The palette is how the pack is shown and exported. The sprites stay as they were, so you can switch palettes or go back at any time.
Godot, Unity and GameMaker each get a folder that is ready to drop into your project. You can also export PNGs, sprite sheets with a data file, and GIFs.
Yes. The Jam Pass includes commercial use of everything you export, during the jam and after it.
No. It unlocks the whole editor and every jam tool. Credits for the AI tools and AI agents come with the Agent plan.