Changelog

New features, improvements and fixes, newest first.

  1. Improved

    Credits for your AI agent

    Your lifetime license now includes credits that your AI agent spends as it builds and edits assets.

    • Small edits cost little, and longer animations cost more, so you pay for what your agent actually renders.
    • Your remaining balance is shown on the billing page.
    • The FAQ explains what each kind of action costs.
    Read the FAQ
  2. Redesign

    A new workspace for Sprite Forge and VFX Forge

    Both editors have a calmer layout that keeps the focus on your art.

    • Your asset collection now sits above the canvas, with the library, canvas and properties each in their own area.
    • Shape controls open when you select a shape, and animation tools stay tucked away until you need them.
    • Buttons respond when you press them, and tooltips explain what each control does.
    • VFX Forge now uses the same workspace as Sprite Forge.
    • Both editors work better on phones and tablets.
    Open Sprite Forge
  3. New

    Connect your AI agent

    Your AI agent can now create and edit sprites and effects in your Spritory account.

    • Your agent works in your art style and palette, so what it makes matches everything else.
    • Edits change only what you ask for. Nothing is redrawn from scratch.
    • Everything your agent creates is saved to your account, ready to open in the editor.
    • Create a personal token on the billing page, then add Spritory to your agent.
    Set up your agent
  4. New

    Art styles and more templates

    Pick an art style and every asset compiles in that look. Switch styles and your assets follow.

    • An art style changes how an asset looks without changing what it is.
    • The template library has grown, with more shapes to build from.
    • The template picker is bigger, so it is easier to browse.