Changelog
New features, improvements and fixes, newest first.
- New
Start from a pixel drawing or a shape template, and edit drawings pixel by pixel.
- Many starters are now pixel drawings, next to the shape templates.
- Each drawing is split into layers. The chest lid and the door are separate parts, so they can animate.
- A new set of 16 px pickups (coins, gems, hearts, keys, potions, food) for small games.
- Imported images and sprite sheets snap onto a pixel grid in your palette. Pixel art you drew yourself imports pixel for pixel.
- Draw on any drawing with the pencil (D) and erase with the eraser (E). Alt+click picks a colour.
- Drawing past the edge makes the drawing bigger, and erasing trims it.
Open Sprite Forge → - New
VFX Forge can now draw effects as one solid shape, and has new combat and magic effects.
- A new field mode merges particles into one shape, so fire and smoke look solid.
- New field effects: Bonfire, Fireball, Shockwave and Smoke column.
- New slash and lightning effects. Sword slash and Spin slash are under Combat, and Lightning strike and Arc crackle are under Magic.
- A Preview tab in both Forges shows your asset in a game scene at real scale.
- A Copy prompt button gives you a ready prompt for opening the asset in your AI agent.
Open VFX Forge → - Improved
Poses are easier to arrange and safer to edit.
- Drag poses to reorder them, and use the arrow keys to step through frames.
- Opening a pose no longer overwrites your design.
- A label on the canvas shows which pose is open, and Update pose lights up when you have changes to apply.
- Frames and fps are saved with each animation.
- Save a copy duplicates the asset you are working on.
Open Sprite Forge → - New
A monthly plan that gives your AI agent credits to build and edit assets.
- Credits you don't use roll over to the next month.
- Deleted saves and styles can be restored for 30 days, and each save keeps its last 20 versions.
- Personal tokens can be read-only and can expire.
See the plan → - Improved
Your saves are easier to manage, and templates are easier to find.
- Save cards show dates and have rename, duplicate and export.
- Templates are grouped into categories, and there are 15 new ones.
Open your saves → - New
Claude and other MCP apps can now connect to Spritory with just a URL.
- Add Spritory by its URL, sign in, and approve the app on a consent screen that shows where it will return to.
- A new Agents page lists your connected apps and personal tokens, and you can revoke any of them.
- An agent access button in the navbar opens that page.
- Personal tokens still work for agents that don't support sign-in.
Set up your agent → - Improved
Your lifetime license now includes credits that your AI agent spends as it builds and edits assets.
- Small edits cost little, and longer animations cost more, so you pay for what your agent actually renders.
- Your remaining balance is shown on the billing page.
- The FAQ explains what each kind of action costs.
Read the FAQ → - Redesign
Both editors have a calmer layout that keeps the focus on your art.
- Your asset collection now sits above the canvas, with the library, canvas and properties each in their own area.
- Shape controls open when you select a shape, and animation tools stay tucked away until you need them.
- Buttons respond when you press them, and tooltips explain what each control does.
- VFX Forge now uses the same workspace as Sprite Forge.
- Both editors work better on phones and tablets.
Open Sprite Forge → - New
Your AI agent can now create and edit sprites and effects in your Spritory account.
- Your agent works in your art style and palette, so what it makes matches everything else.
- Edits change only what you ask for. Nothing is redrawn from scratch.
- Everything your agent creates is saved to your account, ready to open in the editor.
- Create a personal token on the Agents page, then add Spritory to your agent.
Set up your agent → - New
Pick an art style and every asset compiles in that look. Switch styles and your assets follow.
- An art style changes how an asset looks without changing what it is.
- The template library has grown, with more shapes to build from.
- The template picker is bigger, so it is easier to browse.