Changelog

New features, improvements and fixes, newest first.

  1. New

    Drawn templates, and pixel art you can draw on

    Start from a pixel drawing or a shape template, and edit drawings pixel by pixel.

    • Many starters are now pixel drawings, next to the shape templates.
    • Each drawing is split into layers. The chest lid and the door are separate parts, so they can animate.
    • A new set of 16 px pickups (coins, gems, hearts, keys, potions, food) for small games.
    • Imported images and sprite sheets snap onto a pixel grid in your palette. Pixel art you drew yourself imports pixel for pixel.
    • Draw on any drawing with the pencil (D) and erase with the eraser (E). Alt+click picks a colour.
    • Drawing past the edge makes the drawing bigger, and erasing trims it.
    Open Sprite Forge →
  2. New

    Solid fire and smoke, slashes and lightning

    VFX Forge can now draw effects as one solid shape, and has new combat and magic effects.

    • A new field mode merges particles into one shape, so fire and smoke look solid.
    • New field effects: Bonfire, Fireball, Shockwave and Smoke column.
    • New slash and lightning effects. Sword slash and Spin slash are under Combat, and Lightning strike and Arc crackle are under Magic.
    • A Preview tab in both Forges shows your asset in a game scene at real scale.
    • A Copy prompt button gives you a ready prompt for opening the asset in your AI agent.
    Open VFX Forge →
  3. Improved

    Easier animation editing

    Poses are easier to arrange and safer to edit.

    • Drag poses to reorder them, and use the arrow keys to step through frames.
    • Opening a pose no longer overwrites your design.
    • A label on the canvas shows which pose is open, and Update pose lights up when you have changes to apply.
    • Frames and fps are saved with each animation.
    • Save a copy duplicates the asset you are working on.
    Open Sprite Forge →
  4. New

    The Agent plan

    A monthly plan that gives your AI agent credits to build and edit assets.

    • Credits you don't use roll over to the next month.
    • Deleted saves and styles can be restored for 30 days, and each save keeps its last 20 versions.
    • Personal tokens can be read-only and can expire.
    See the plan →
  5. New

    Connect your agent by signing in

    Claude and other MCP apps can now connect to Spritory with just a URL.

    • Add Spritory by its URL, sign in, and approve the app on a consent screen that shows where it will return to.
    • A new Agents page lists your connected apps and personal tokens, and you can revoke any of them.
    • An agent access button in the navbar opens that page.
    • Personal tokens still work for agents that don't support sign-in.
    Set up your agent →
  6. Improved

    Credits for your AI agent

    Your lifetime license now includes credits that your AI agent spends as it builds and edits assets.

    • Small edits cost little, and longer animations cost more, so you pay for what your agent actually renders.
    • Your remaining balance is shown on the billing page.
    • The FAQ explains what each kind of action costs.
    Read the FAQ →
  7. Redesign

    A new workspace for Sprite Forge and VFX Forge

    Both editors have a calmer layout that keeps the focus on your art.

    • Your asset collection now sits above the canvas, with the library, canvas and properties each in their own area.
    • Shape controls open when you select a shape, and animation tools stay tucked away until you need them.
    • Buttons respond when you press them, and tooltips explain what each control does.
    • VFX Forge now uses the same workspace as Sprite Forge.
    • Both editors work better on phones and tablets.
    Open Sprite Forge →
  8. New

    Connect your AI agent

    Your AI agent can now create and edit sprites and effects in your Spritory account.

    • Your agent works in your art style and palette, so what it makes matches everything else.
    • Edits change only what you ask for. Nothing is redrawn from scratch.
    • Everything your agent creates is saved to your account, ready to open in the editor.
    • Create a personal token on the Agents page, then add Spritory to your agent.
    Set up your agent →
  9. New

    Art styles and more templates

    Pick an art style and every asset compiles in that look. Switch styles and your assets follow.

    • An art style changes how an asset looks without changing what it is.
    • The template library has grown, with more shapes to build from.
    • The template picker is bigger, so it is easier to browse.