Changelog

New features, improvements and fixes, newest first.

  1. New

    AI that draws in your art style

    Text to sprite and image import now work in the art style you pick.

    • Pick an art style in the prompt box, and the AI draws its first version in that look.
    • Start from an image asks which art style the sprite is for.
    • Moved an asset to another art style? Redraw for that style asks the AI to draw it again in the new look, as one undo step.
    • Drawings now show cleanly in every smooth art style, in their exact colors.
    Open Sprite Forge →
  2. New

    New art styles

    Sprites and effects now come in smooth art styles beside Pixel art, from paper cutouts to hand-drawn doodles.

    • New sprites and effects start in Cutout. Switch the style at any time, and the whole asset follows.
    • Each style has its own finish options, such as the pen for Doodle or dither for Monochrome.
    • Monochrome draws in value ladders, and minimalistic Flat in a few bold colors, each with its own palettes.
    • Every style draws what a part is made of: wood grain, stone cracks, leaves and cloth folds.
    • Effects take the same styles, so they match the sprites they play over.
    • Sprites and effects in the older pixel styles now open in Pixel art.
    Open Sprite Forge →
  3. New

    Asset packs and engine exports

    Group your assets into packs and export them straight into your engine.

    • Packs: named groups of assets on their own page. One asset can sit in several packs, and a pack can show its assets in another palette without changing them.
    • Import a zip or a folder of PNGs into a pack, cut into sprites on one palette.
    • One-click exports for Godot 4, Unity and GameMaker, with every animation on one sheet.
    • itch.io page art from a pack: a cover, a banner and theme colors.
    • Game screen: lay out a pack's assets at a jam resolution and take a screenshot.
    • A new page for game jams.
    Open Packs →
  4. Redesign

    Palettes, rebuilt

    A palette is now a list of colors plus the ramps they shade through.

    • Name your colors and group them into ramps, with as many or as few as your palette needs.
    • Presets in the style editor give you a head start.
    • Importing a palette rebuilds your ramps onto it, and Undo import takes it back.
    • The Colors tab lists every color an asset uses. Swap a whole ramp, or click a part to select it.
    • Show an asset in another palette and the Forge matches its colors for you, with a review to change any match.
    • On the Saved page, select several assets to export or delete them, filter to animated ones, and open an animation directly.
    Open Sprite Forge →
  5. New

    Text to sprite, and a free plan

    Describe a sprite and get an editable first version, and start building for free.

    • Type what you want in the prompt box under the canvas, and the AI draws a first version on your palette.
    • A free account can save assets, export with no watermark and connect an AI agent, with free agent credits to start.
    • Locked features show a lock and explain what unlocks them.
    Open Sprite Forge →
  6. Improved

    Better shading at every size, and more style controls

    Sprites shade better, and the style editor gives you more control over light and color.

    • Classic, Crisp and Sticker sprites hold more detail.
    • Shadows fade over more pixels, and undersides catch some bounced light.
    • At 16 px, Classic no longer dithers, so small sprites stay clean.
    • New style editor controls: Hue shift, Contrast and Shading detail, plus Height and Shadow amount on the light dial.
    • Your AI agent can set these controls too.
    Open Sprite Forge →
  7. Redesign

    A free-flowing Forge workspace

    Your whole set now lives on one canvas you can move around.

    • Pan and zoom across your set, and drag each asset's artboard where you want it.
    • Each asset keeps its own style and undo history.
    • The tools, layers and inspector float over the canvas. Design, Animate and Preview are now in the project bar.
    • One picker covers starting blank, uploading and picking a template.
    • Click any asset to select a layer right away. Cmd/Ctrl+scroll zooms the canvas anywhere in the workspace.
    • Palette comparison shows previews of your current set, and a marked dial sets the light direction.
    Open Sprite Forge →
  8. New

    Free pixel tools

    Two new free tools for cleaning up and converting pixel art.

    • Pixel Art Fixer turns AI images into real pixel art. It finds the true pixel grid, removes the background and cuts the palette.
    • Sprite to SVG turns a sprite into a vector file, pixel for pixel or as smooth curves.
    • Sprite Slicer was reworked.
    Try Pixel Art Fixer →
  9. Redesign

    A new look

    A new logo, a new accent color and a cleaner interface across the app.

    • A new logo and a royal blue accent.
    • The Saved page has tabs with counts, and thumbnails fade in as they load.
    • The command palette was rebuilt.
    • Sign-in, Billing and Agents now match the rest of the app.
    • The app respects reduced motion, and buttons are bigger on touch screens.
    • Larger thumbnails in the Forge pickers.
  10. New

    Drawn templates, and pixel art you can draw on

    Start from a pixel drawing or a shape template, and edit drawings pixel by pixel.

    • Many starters are now pixel drawings, next to the shape templates.
    • Each drawing is split into layers. The chest lid and the door are separate parts, so they can animate.
    • A new set of 16 px pickups (coins, gems, hearts, keys, potions, food) for small games.
    • Imported images and sprite sheets snap onto a pixel grid in your palette. Pixel art you drew yourself imports pixel for pixel.
    • Draw on any drawing with the pencil (D) and erase with the eraser (E). Alt+click picks a color.
    • Drawing past the edge makes the drawing bigger, and erasing trims it.
    Open Sprite Forge →
  11. New

    Solid fire and smoke, slashes and lightning

    VFX Forge can now draw effects as one solid shape, and has new combat and magic effects.

    • A new field mode merges particles into one shape, so fire and smoke look solid.
    • New field effects: Bonfire, Fireball, Shockwave and Smoke column.
    • New slash and lightning effects. Sword slash and Spin slash are under Combat, and Lightning strike and Arc crackle are under Magic.
    • A Preview tab in both Forges shows your asset in a game scene at real scale.
    • A Copy prompt button gives you a ready prompt for opening the asset in your AI agent.
    Open VFX Forge →
  12. Improved

    Easier animation editing

    Poses are easier to arrange and safer to edit.

    • Drag poses to reorder them, and use the arrow keys to step through frames.
    • Opening a pose no longer overwrites your design.
    • A label on the canvas shows which pose is open, and Update pose lights up when you have changes to apply.
    • Frames and fps are saved with each animation.
    • Save a copy duplicates the asset you are working on.
    Open Sprite Forge →
  13. New

    The Agent plan

    A monthly plan that gives your AI agent credits to build and edit assets.

    • Credits you don't use roll over to the next month.
    • Deleted saves and styles can be restored for 30 days, and each save keeps its last 20 versions.
    • Personal tokens can be read-only and can expire.
    See the plan →
  14. New

    Connect your agent by signing in

    Claude and other MCP apps can now connect to Spritory with just a URL.

    • Add Spritory by its URL, sign in, and approve the app on a consent screen that shows where it will return to.
    • A new Agents page lists your connected apps and personal tokens, and you can revoke any of them.
    • An agent access button in the navbar opens that page.
    • Personal tokens still work for agents that don't support sign-in.
    Set up your agent →
  15. Improved

    Credits for your AI agent

    Your lifetime license now includes credits that your AI agent spends as it builds and edits assets.

    • Small edits cost little, and longer animations cost more, so you pay for what your agent actually renders.
    • Your remaining balance is shown on the billing page.
    • The FAQ explains what each kind of action costs.
    Read the FAQ →
  16. Redesign

    A new workspace for Sprite Forge and VFX Forge

    Both editors have a calmer layout that keeps the focus on your art.

    • Your asset collection now sits above the canvas, with the library, canvas and properties each in their own area.
    • Shape controls open when you select a shape, and animation tools stay tucked away until you need them.
    • Buttons respond when you press them, and tooltips explain what each control does.
    • VFX Forge now uses the same workspace as Sprite Forge.
    • Both editors work better on phones and tablets.
    Open Sprite Forge →
  17. New

    Connect your AI agent

    Your AI agent can now create and edit sprites and effects in your Spritory account.

    • Your agent works in your art style and palette, so what it makes matches everything else.
    • Edits change only what you ask for. Nothing is redrawn from scratch.
    • Everything your agent creates is saved to your account, ready to open in the editor.
    • Create a personal token on the Agents page, then add Spritory to your agent.
    Set up your agent →
  18. New

    Art styles and more templates

    Pick an art style and every asset compiles in that look. Switch styles and your assets follow.

    • An art style changes how an asset looks without changing what it is.
    • The template library has grown, with more shapes to build from.
    • The template picker is bigger, so it is easier to browse.