Changelog
New features, improvements and fixes, newest first.
- Improved
Your lifetime license now includes credits that your AI agent spends as it builds and edits assets.
- Small edits cost little, and longer animations cost more, so you pay for what your agent actually renders.
- Your remaining balance is shown on the billing page.
- The FAQ explains what each kind of action costs.
Read the FAQ → - Redesign
Both editors have a calmer layout that keeps the focus on your art.
- Your asset collection now sits above the canvas, with the library, canvas and properties each in their own area.
- Shape controls open when you select a shape, and animation tools stay tucked away until you need them.
- Buttons respond when you press them, and tooltips explain what each control does.
- VFX Forge now uses the same workspace as Sprite Forge.
- Both editors work better on phones and tablets.
Open Sprite Forge → - New
Your AI agent can now create and edit sprites and effects in your Spritory account.
- Your agent works in your art style and palette, so what it makes matches everything else.
- Edits change only what you ask for. Nothing is redrawn from scratch.
- Everything your agent creates is saved to your account, ready to open in the editor.
- Create a personal token on the billing page, then add Spritory to your agent.
Set up your agent → - New
Pick an art style and every asset compiles in that look. Switch styles and your assets follow.
- An art style changes how an asset looks without changing what it is.
- The template library has grown, with more shapes to build from.
- The template picker is bigger, so it is easier to browse.